HEALER: Exploring AR-Based Therapeutic Product-Service system For Emergency Department Nurses with PTSD

Product service system design-

Explore self-rescue with peer support strategies for emergency department nurses with PTSD symptoms through AR therapy

system based on scene exposure therapy and speech retelling therapy. In consideration of trauma-informed design.

Type of work

Individual project

EXPERTISE

Service Design

YEAR

2021

Identify & Explore

Problem statement

Post-Traumatic Stress Disorder (PTSD) is a delayed-onset or persistent mental health condition triggered by exposure to severe psychological trauma. Recent literature indicates a growing prevalence of PTSD among emergency department nurses, who are frequently exposed to high-stress, life-threatening situations in their work environment.


Design challenge

How might we design a product–service system that supports emergency department nurses in preventing, alleviating, or managing PTSD symptoms effectively?

In-depth user research

Interviews across 5 medium-sized hospital emergency departments


Recruitment

Self-recruitment was employed to identify participants for in-depth, one-on-one

interviews with emergency department

nurses within the target research area.


I visited the emergency departments of five

large and medium-sized hospitals and successfully conducted detailed interviews with ten nurses currently working in these settings.

Key findings - PTSD Triggers


Through symptom analysis of the interview data, I found that most participants had experienced two or more traumatic scenarios that contributed to the development of PTSD symptoms.

Some helpful quotes from the in-depth interview, where I identified pain points and design opportunities

Research synthesis

Pain Points Identification

Through preliminary desktop research and semi-structured interviews, several recurring pain points were identified from three perspectives: the general public recognition, healthcare institutions, and social media environments.


The findings indicate a systemic absence of structured psychological counselling mechanisms and increasing demand for societal attention toward the mental health challenges faced by emergency department nurses experiencing PTSD symptoms

Design Opportunities


Facilitating a self-exposure therapy as a mean of gradual symptom management.

Developing a peer-support model (“the cured partner”) to create mutual understanding, shared recovery experiences, and emotional resilience within workplace

Ideation_


Personas

In order to gain a deeper understanding of users' goals, needs, experiences, and behaviours, I created 3 personas based on the user interviews: 3 emergency department nurses with different work experiences.

Ideation_


Brainstorming

Through concept generation, I defined the features of the product system as the following three pillars: Online communities, Self-help, Education

Ideation_

Insights to inform design concept

By balancing evidence-based research with creative design thinking, an insight-to-design mapping approach was applied, linking therapy concepts and user needs to concrete design elements to inform the development of the service.

Prototyping_

Based on the previous research

and findings, I developed the product–service system illustrated

in the diagram in the right.


A service blueprint emphasising functional processes and a brief

user flow is illustrated below, along with the user storyboard interacting with the final physical product.

Prototyping_

User Interface design


Once the service issues were resolved, I moved on to design the final screens in Figma. My goal was to create a visual identity that’s aligned with the mobile users. The main interface is shown in the picture below: Wake up, Self-test, Match companion for healing.

Prototyping_

Product design

I also designed the physical product, drawing inspiration from the interaction model of a gamepad and integrated AR technology to visualise the scene-exposure healing process.

The first applied scenario with exposure therapy

Near-death body mutilation

The second applied scenario with exposure therapy

Near-death

The third applied scenario with exposure therapy

Workplace violence

My reflection through the journey


Design sensitivity and empathy when facing with trauma-informed scenarios

Working on this project helped me understand the importance of design with empathy and sensitivity when addressing users who may have experienced trauma.


At the time, my focus was primarily on heuristic innovations, but later, the existing concept of trauma-informed design was brought out after I worked on another project aimed at designing a safe online community for women who have been through cult and domestic violence.


This experience forced me to re-examine the HEALER project. I realised that the core principles of trauma-informed design —such as safety, trustworthiness, and peer support —should be thoughtfully applied to digital services. And it goes beyond accessibility or emotional appeal.


In the context of HEALER, these principles can help designers align with the trauma-informed design values, for instance, by presenting the information in ways that avoid re-triggering, and designing UI system that conveys a sense of stability and care. I came to realise that even subtle details can have a significant impact on final delivery, such as the tone of language, the pace of user flow. Moving forward, this experience has truly motivated me to keep studying the relevant design methods in diverse project context.

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